Jeffrey Lanters

Founder · Product · Design · Technology

Portrait of Jeffrey Lanters

Building companies around games that reach the people healthcare and education usually miss.

Co-founder and CEO of Hulan. Co-founder and CPO of Freequency and Pillo. CTO of Jungle the Bungle, technical advisor, mentor, and a designer at heart.

Eindhoven, the Netherlands

About

The hardest part of serious games isn’t the technology. It’s that you’re building for people who never went looking for a game, and who put it down the moment it feels like homework.

Jeffrey Lanters with a horse in a field

I’m co-founder and CEO of Hulan, a studio in the Netherlands that makes serious games, gamification and extended reality for healthcare, education and business. Alongside it I co-founded Freequency, an augmented reality game for people with tinnitus, and Pillo, a gaming system for people with severe intellectual and multiple disabilities that you play by squeezing an ordinary cushion. At both, I lead the product.

Design is the part I can’t leave alone. I care about UI and UX down to the details: the spacing, the timing of an animation, the moment a screen explains itself without a manual. For people who never went looking for a game, those details decide whether they keep playing.

I set the direction and carry the commercial side, but I still write code, mostly Unity, Swift and Kotlin. It keeps the estimates honest: when someone asks whether something is possible, the answer comes from someone who has tried to build it.

I’m also CTO of Jungle the Bungle, a language-learning platform for young children, and technical advisor to CityLegends. Outside the companies I’m an alumni ambassador for SintLucas and mentor people starting out in the games industry.

Expertise

  • Entrepreneurship
  • Product management
  • UI & UX design
  • Technical leadership

Focus

  • Serious games
  • Healthcare
  • Education
  • Extended reality

Recognition

  • National Healthcare Innovation Award
  • Best Applied Game, twice
  • Most Exciting Use of Technology

Contact

Building games that do more than entertain? Let’s talk.

I’d like to meet people using games for healthcare, education or something else entirely, and anyone who has taken such a product to market outside the Netherlands. That route looks different in every country, and I only know the Dutch one.